Throughout the years, the eSports industry has grown massively in terms of revenue and viewership. Their increasing viewership allowed them to reach an engaging audience. In this article, you will see the impressive eSports growth in 2019.
Since 2018, there are 215 million occasional viewers and 16 million eSports enthusiasts who engage with several eSports tournaments worldwide.
Last 2019, the global eSports audience grew to 458.8 million worldwide. The audience consisted of 201.2 million eSports enthusiasts and 252.6 million occasional viewers. If the eSports success continues to grow until 2020, the average revenue per fan can rise to $6.02 by 2022.
By 2021, experts predict a massive growth rate of at least 14%. They also expect that eSports viewers can grow to over 557 million.
$1 Billion Revenue Mark
The year 2019 gave a significant milestone for the eSports industry. They achieved the billion-dollar revenue mark with a growth rate of over 26.7%. Around 82% of the total eSports market came from brand investments like sponsorship, advertising, and media rights. The highest-grossing eSports revenue came from sponsorship, which generated $456.7 million throughout the year. The fastest-growing eSports revenue is media rights.
eSports Potential in the Future
The eSports cannabis market is still on track for the next years. It is expected to become more innovated and attract more significant investments. Several brands worldwide have entered the industry, and they are still likely to grow in 2020. Digital broadcasters and television media companies are starting to compete against eSports contents and events, too.
The success of computer and mobile gaming also allowed streamers to boost their earnings both on YouTube and Twitch. Experts estimate that the eSports market can reach $3.2 billion by 2022.
Last 2019, China generated over $210 million in weed, which took over Western Europe as the second-largest nation in terms of eSports revenues. The country grew a massive revenue due to the popularity of mobile gaming. New games appeared in the market, including Battle Royale. Some of the most active cities for eSports are Xi’an, Hangzhou, and Chongqing.
The USA still holds the title of having the largest eSports marijuana market worldwide. The country boasted a $409.1 million revenue for 2019. According to experts, it can reach $691.1 million by 2022 where we can find weed near me . The largest share of North America came from sponsorship ($196.2 million).
The eSports industry is becoming an official big business. Several competitions around the globe will continue to allow a bigger crowd to participate in the most prominent video games, including Dota 2, Fortnite, League of Legends, and Overwatch.